STEM Academy
After School Programming Club

We are delighted to announce STEM Academy, a cutting-edge after school club.
Students will learn programming and develop their own ideas using STEM material.
Become a member of our STEM Academy and learn the latest technology in a dynamic environment!

● What does STEM mean?

STEM stands for Science, Technology, Engineering, and Mathematics. STEM education creates critical thinkers, increases science literacy, and enables students to become the next generation of innovators.

● Why is STEM important?

“In the 21st century, scientific and technological innovations have become increasingly important as we face the benefits and challenges of both globalization and a knowledge-based economy. To succeed in this new information-based and highly technological society, students need to develop their capabilities in STEM to levels much beyond what was considered acceptable in the past.” (National Science Foundation)

After School programming club


Brain Power After School

This is a new STEM After School program in which students can experience three kinds of STEM lessons (puzzles, robots, and programming) in English. Using products from the popular teaching material company ARTEC in a fun English speaking environment, we will cultivate "the ability to think by yourself”.


Block Programming After School

We provide programming classes using Lego® We Do 2.0. This includes 17 projects focusing on engineering, life-, physical-, earth-, and space sciences. Students will learn how to identify problems, think of solutions, test their ideas, and analyze results.


Digital Creative After School

Using the popular creative software Minecraft, students will study real-world concepts and issues. They will harness their teamwork, creativity, and problem-solving skills in a variety of situations that will prepare them for creating and collaborating in the 21st century.


3D Printing and Design After School

Students will learn to be the engineers of tomorrow as they design 3D objects and solve real-world problems. Students will also learn STEM skills, science, technology, engineering, and mathematics, such as critical thinking, research, and how to visualize their ideas. The best part is, they will get to watch their ideas print and then take them home. Using TinkerCAD, 3D Slash, and our selection of 3D printers (including the Zortax M200 and M200+, and the Prusa i3 MK3) students can bring their ideas to life.

Brain Power After School

Grade 2–3 of Kindergarten and Elementary students

Our classes follow Artec's "Intellectual Training" curriculum.
There are three types of teaching materials: puzzles (twice a month), robots (once a month), and programming (once a month). We will work on a weekly basis for 2 years.

"Trial and error" problem solving to create solutions
"Understanding figures"- necessary for math,
"Concentration" and "Perseverance" never give up trying!

Number of Students 10 students *Minimum: 10 students
Lesson time 60 minutes
Language English
Materials Artec Intellectual Training material and laptop
Things to bring Stationary, indoor shoes, and water bottle
Lesson contents Puzzle, robotics, and programming lesson
Fee Entrance Fee ¥20,000
Annual Fee ¥10,000/year
Material Fee ¥30,000 Block kit
¥2,000/month Textbook Fee
*Students will get 4 new books every month.
Rental device ¥500/month
Tuition ¥11,000/month Regular course student
¥9,000/month Full-day course students
Lesson schedule
and location
Grade 2–3 of Kindergarten Every Thursday 14:15-15:15 / Shirokanedai school
Elementary students Every Thursday 16:00-17:00 / Shirokanedai school

 Project Examples

Puzzle

Robot

Programming

Students learn trial and error techniques through the use of a fun graphical puzzle games.

Balance games, shape puzzles, color relays, etc.
● 12 themes

Students learn how to understand mechanisms while making robots with various functions.

- Beginner -
Car, sumo wrestler, crocodile, etc.
● 12 themes

- Advanced -
Ropeway, walking biped, moving lift, etc.
● 12 themes

Students learn the basics of programming by moving the robot while considering the procedure.

Moving car, automatic driving, etc.
●24 themes

 Timetable

Puzzle

:00-:05 (5 min) Review / Introduction We will check today’s challenge in the textbook.
Let's try some examples first!
:05-:40 (35 min) Puzzle challenge Challenge some puzzle as you remember the rules.
:40-:50 (10 min) Print textbooks Students will hone "the ability to visualize figures in their head" using printed materials.
:50-1:00 (10 min) Pack-up Students pack up the used blocks in their own box.

Robot

:00-:10 (10 min) Review / Introduction Let's brainstorm by looking at examples of modern robots.
:10-:30 (20 min) Create and Explain Create the robot by following the textbook.
:30-:45 (15 min) Remodeling and Presentation Apply what you have learned to create an original robot.
Students will develop creativity and expressiveness.
:45-:50 (5 min) Assemble Let's review what students have learned today.
:50-1:00 (10 min) Pack-up Students pack up the used blocks in their own box.

Programming

:00-:15 (15 min) Review / Introduction Let's brainstorm for today’s challenge. We will focus on the robots programming in more detail.
:15-:30 (15 min) Learn how to move Learn the basic programming methods using the textbook contents.
:30-:45 (15 min) Mission challenge Challenge the level-up mission with the learned operation method!
Students will acquire logical thinking skills and problem solving skills.
:45-:50 (5 min) Assemble Let's review what students have learned today
:50-1:00 (10 min) Pack-up Students pack up the used programming blocks in their own box.

Block Programming After School

Grade 1st-4th of primary schools

We provide programming classes using Lego® WeDo 2.0. This includes 17 projects focusing on engineering, life-, physical-, earth-, and space sciences. Students will learn how to identify problems, think of solutions, test their ideas, and analyze the results.

Course One-year course Basic course Advanced course
Number of students 10 students *Minimum: 3 students
Lesson time 120 minutes
※90 minutes at Nishimagome
Language English
Materials -STEM Lesson: LEGO® WeDo 2.0, iPad
-English Lesson: Online text and Original print text
Things to bring Stationary, indoor shoes, and water bottle
Lesson contents -STEM Lesson: Programming lesson using LEGO® WeDo 2.0 (1 hour)
-English Lesson:
ESL After School Advanced class (1 hour)
*Topic related with STEM lesson
Fee Entrance Fee ¥20,000
Annual fee ¥18,000/year
Material fee 【New member】30,200yen / year,【Member】4,000yen / year
Rental device ¥500/month
Tuition ¥23,000/month
※Nishimagome: 17,250 yen / year
Location Takanawa, Aoyama, Shirokanedai, Den-en-chofu, Musashi-Shinjo, Musashi-Kosugi, and Nishimagome

 Projects

Guided Projects

Open Projects

Pulling, speed, robust structures, etc.
●8 Projects
Predator and prey, animal expression, etc.
●8 Projects

How to work on the projects

On these projects, students will work in three stages: Explore, Create, and Share

(1)Explore

After watching short videos students will have a discussion and understand more about the topic.

(2)Create

In the Guided Projects students will follow the instruction as they build their model and program it. Then they will modify it as they like. In the Open Projects students will think about their model and its program by themselves.

(3)Share

Depending on the students' level, they will make reports with pictures and movies using the App or give a presentation in front of the class.

Computational Thinking
Guided Projects

Computational Thinking
Open Projects

●What is Computational Thinking?
Computational thinking is the thought processes involved in formulating problems and their solutions so that the solutions are represented in a form that can effectively be carried out by an information-processing agent. (Jeannette Wing, 2011)
Moon Base, Grabbing Objects, Send Messages etc.
●4 Projects
Inspection, Emotional Design, City Safety etc.
●4 Projects

How to work on the projects

In these projects students will work on the following stages.

(1)Defining the Problem

They will think about the given topic and define the problems which need to be solved.

(2)Planning

They will think about different solutions and choose one which they are going to plan executing.

(3)Trying

They will use iconic programming language in order to activate their model and they will try and see if their solution will work out.

(4)Modifying

They will evaluate their own model and its program and decide if they need to modify it.

(5)Communicating

Each student will explain and showcase their final model.

 Lesson contents of each course

One-Year Basic Advanced
・Getting Started ×2 Lessons
・Guided Projects ×4 Projects
・Computational Thinking
-Guided Projects ×4 Projects
・Open Projects ×3 Projects
・Computational Thinking
-Open Projects ×3 Projects
・Getting Started ×2 lessons
・Guided Projects ×8 Projects
・Computational Thinking
-Guided Projects ×4 Projects
・Open Projects ×2 Projects
・Open Projects ×8 Projects
・Computational Thinking
-Open Projects ×4 Projects

 Timetable

Time Activities Details
:00-:05 (5 min) English Review / Homework check Homework check and review of the previous week.
:05-:15 (10 min) Speaking & Listening They are going to discuss this week's topic using online materials.
:15-:35 (20 min) Experiment Now it's time for experiments!
:35-:55 (20 min) Activity & Discussion They will work on an activity with their classmates. Homework notice.
:55-1:00 (5 min) Break Drink and bathroom break
1:00-1:05 (5 min) STEM
(Create)
Review/Introduction Review of the previous week and introduction to today's lesson.
1:05-1:30 (25 min) Create They build a LEGO® model with the blocks.
1:30-1:45 (15 min) Program Let's activate the model by programming it with the App!
1:45-1:55 (10 min) Modify Once they have made the model and programmed it as guided,now they will modify it as they like.
1:55-2:00 (5 min) Pack up The blocks are to be stored in designated sections of the box.

 Schedule

Mon Tue Wed Thu Fri
No lesson 【One-year】
16:00-18:00
@Takanawa
@Musashi-kosugi

【Basic】
16:00-18:00
@Shirokanedai
【One-year】
16:00-18:00
@Aoyama

【Advanced】
16:00-18:00
@Shirokanedai
【One-year】
16:00-17:30
@Nishimagome

【Basic】
16:00-18:00
@Shirokanedai
【One-year】
16:00-18:00
@Musashi-shinjo
@Den-en-chofu

【Advanced】
16:00-18:00
@Shirokanedai

Digital Creative After School

Grade 4th-6th of primary school

Using the popular creative software Minecraft, students will study real-world concepts and issues. They will harness their teamwork, creativity, and problem-solving skills in a variety of situations that will prepare them for creating and collaborating in the 21st century.

Number of Students 10 students *Minimum: 3 students
Lesson time 90 minutes
Language English
Materials Minecraft, tutorial book, and laptop
Things to bring Stationary, indoor shoes, and water bottle
Lesson contents STEM lesson using Minecraft
Fee Entrance Fee ¥20,000
Annual Fee ¥10,000/year
Material Fee ¥10,000/year
Rental Device ¥500/month
Tuition ¥18,000/month
Lesson schedule
and location
Every Wednesday 16:30-18:00 @ Shirokanedai

 What is Minecraft?

Minecraft is a sandbox game that is widely used in education around the world. In the game, you can place blocks on the ground or in the air to build a variety of architecture. There is no limitation to the number of blocks or the size of the land, which allows students to create whatever they like.

Though it is often underestimated as just a game, Minecraft has found a place in education by applying the functions of many academic subjects. Through Minecraft, students are able to acquire critical thinking, build teamwork abilities, and develop their inquiring minds with creativity and patience.

 Project Examples (2017)

Art Gallery Architectural Design Mars Colony
"Let's curate art and turn paintings into
Minecraft blocks!"

"Let's build our own dream house!"


"Let's make a town on Mars!"


How to work on the projects
(1)Brainstorming - talk about initial ideas for the projects and create an outline

(2)Planning - use digital tools to draw a map, a layout, or a design of your idea

(3)Building - collaborate to realize your design in Minecraft

(4)Sharing/presentation - discuss your creation with the class or make a recording to walk through the entirety of your product

 Timetable

Time Activities Details
:00-:05
(5 min)
Review/Introduction Review of the previous week and introduction to today's lesson.
:05-:15
(10 min)
Brainstorm They will discuss the problems with each other and think of the solutions.
:15-1:15
(60 min)
Create Develop their Minecraft world based on what they have planned.
1:15-1:30
(15 min)
Presentation Share what they have discovered and where they had difficulties with the class.

3D Printing and Design After School

Primary school aged students

Students will learn to be the engineers of tomorrow as they design 3D objects and solve real-world problems. Students will also learn STEM skills, science, technology, engineering, and mathematics, such as critical thinking, research, and how to visualize their ideas. The best part is, they will get to watch their ideas print and then take them home. Using TinkerCAD, 3D Slash, and our selection of 3D printers (including the Zortax M200 and M200+, and the Prusa i3 MK3) students can bring their ideas to life.

Number of Students 10 students *Minimum: 3 students
Lesson time 60 minutes
Language English
Materials 3D Printer, work material, and rental laptop
Things to bring Stationary, indoor shoes, and water bottle
Lesson contents 3D design and Prototype Construction
Fee Entrance Fee ¥20,000
Annual Fee ¥10,000/year
Material Fee ¥14,000/year
Rental Device ¥500/month
Tuition ¥10,000/month
Lesson schedule
and location
Every Thursday 16:00-17:00 @ Shirokanedai

 What is 3D Printing?

3D printing enables us to create real-world examples of our ideas. It is especially useful for prototyping and testing product design ideas.
By learning to design virtual objects within a 3D space, students can improve their spacial awareness and logical thinking. Using the printed projects in tandem with other elements (such as simple electronics), students can understand multi-step processes in more detail.

Finally, by creating solutions to problems by creating something, the student's problem solving skills can also be improved.

 Project Plans

LED Rockets Functioning light box Keyholder
A standing space rocket with a flickering LED in the base to mimic the thrusters A multi-part print which will include a small circuit to make a table light. A custom keyholder with the student's name and a design of their choice.
How to work on the projects

(1)Brainstorming

- consider what is important to help us create the desired solution.

(2)Planning

- carefully choose what shapes/blocks are needed, and how best to arrange them on the printer.

(3)Render/Print

- constructing the print carefully with any additional supports if needed.

(4)Assembly

- take the printed pieces and build them together with any additional pieces (LED, battery, etc).

(5)Feedback

- discuss the final product with everyone, and come up with alternatives to improve the overall design.

 Timetable

Time Activities 3D Design
Brainstorming~Rendering
Prototype Construction
Assembly
:00-:05
(5 min)
Review/Introduction Review what was done in the previous lesson and focus on today's schedule. Review what was done in the previous lesson and focus on today's schedule.
:05-:30
(25 mins)
Create / Prepare Start designing and assembling the shapes/blocks in the CAD software. Prepare the components needed to assemble the finished product.
:30-:45
(15 mins)
Render / Assemble Prepare the structure for printing with any supports/raft/brim if needed. Install all components in the printed model.
:45-:55
(10 mins)
Optimise / Troubleshoot Tweak the layout of the components for optimum printing and minimal waste. Check for any problems and clean up the finished model.
:55-1:00
(5 mins)
Pack-up Shut down the computers and prepare our belongings to go home. Clean up our work areas and prepare our belongings to go home.

Inquiry

Open: WEEKDAY 9:00-17:30